Finally! Version 0.51 of my plugin available...
Done converting enough spaghetti to ASM
and was able to add some internal filtering. While maybe reducing CPU usage at the same time. Nice.
Amongst the updates I had some fun with MV's Noise oscillators in the synths Aux Oscillator. Adding tracking filters to them as well
Also added an easter egg in this version of the synth for forum readers:
Has to be done on each preset (
EDIT: now retained across presets), but going into About and clicking Saguaro's like a boss glasses
7 times (but less than 14) will unlock a prototype Osc Module temporarily named "Karplusplus" (
EDIT: renamed to "Karplus-Strong Whiskey"). Didn't get this Osc Module to work correctly at 96khz or higher, and maybe I wont ever be able to. But, there it is anyway. Maybe fun for a few minutes
Question to MV...
Had hard time figuring out how to make the Noises work with my seed selection with voices and all that
This time I ended up dividing and running two different Velvet Noise Osc's simultanously, one variant with some added ASM, and another variant with the "RNG channel stuff and padd ops for the state" removed... in order to make Aux Oscillators seed selection work as intended.
But to the question...
You don't by any chance have a guess of what seed for Velvet Noise would generate the shortest time possible until the initial first impulse? Or some ASM trick to always generate an initial impulse?
I'd really like to make the noise playable when my synths S1 knob is at minimum
However I don't think I would ever be able to work those shifting ops and additions backwards to find a decent seed number