CPU load in comparison
Posted: Wed Nov 18, 2015 1:06 am
I wonder for quite some time now, but never got a satisfying answer. As you might have noticed, I'm having trouble using Spogg's Quilcomm Monster Synths. They show a cpu load of 40% even when only playing a chord. This is due to a lot of functionality inside and I accept that.
But...
Here is a small 8-bar loop played twice. It is taken directly from Reason, no mastering, so be careful when hearing it.
example.mp3
It might not sound like much, but there's a lot going on. In total there are 12 synths playing simultanously.
- 5x SubTractor (Image Link)
- 3x Malström (Image Link)
- 2x NN-XT (Image Link)
- 1x Thor (Image Link)
- 1x ReDrum (Image Link)
Also, without a detailed list, another dozen of effects, like reverbs, delays, chorus, flanger, gated envelope filter, compressor, amp distortion, etc.
All of this used simultanously in that loop. And while playing the task manager shows a cpu load of 13% (!!!) for Reason - that's including the editor and all its animated images.
How, I really don't understand it, how did they do that? I can run (I'm serious) over 100 SubTractors playing simultanously. Is it black magic? Are they by far the worlds most talented audio programmers? Or is there a trick, that I could use in Flowstone as well?
How, just how?
But...
Here is a small 8-bar loop played twice. It is taken directly from Reason, no mastering, so be careful when hearing it.
example.mp3
It might not sound like much, but there's a lot going on. In total there are 12 synths playing simultanously.
- 5x SubTractor (Image Link)
- 3x Malström (Image Link)
- 2x NN-XT (Image Link)
- 1x Thor (Image Link)
- 1x ReDrum (Image Link)
Also, without a detailed list, another dozen of effects, like reverbs, delays, chorus, flanger, gated envelope filter, compressor, amp distortion, etc.
All of this used simultanously in that loop. And while playing the task manager shows a cpu load of 13% (!!!) for Reason - that's including the editor and all its animated images.
How, I really don't understand it, how did they do that? I can run (I'm serious) over 100 SubTractors playing simultanously. Is it black magic? Are they by far the worlds most talented audio programmers? Or is there a trick, that I could use in Flowstone as well?
How, just how?