It dawned on Me that I could set the sample rate to be static; it only goes to a certain level anyways.
Also, there's a bug with presets. I was able to fix the q presets by adding a 1 subtracted by the preset value and created a physical connection to the preset parameter.
That's all well and good but the decibels were trickier. That'll be tough to solve but I am very glad that I got over the hump of crashes. I'd noticed while working on the Stock EQ that the base equalizer code crashes FL Studio when the CPU was taxed by 40% or more. And that of course was My first priority. This new style of bell location and co-ordinates implementation seems to bypass the same phenomenon.
I'm glad of that, and it just goes to show You that sometimes it's worth making it from scratch. So, tonight I'll get that done; Prepare a custom dropdown menu using rounded rect primitives and mouseover, and so on. I'll add: default, peak, low shelf, high pass, band pass, high shelf, low pass, and de-esser.
I noticed also an issue when initially clicking the bells that they change in location and I'll troubleshoot that too. But no crashes, thank God.
And BTW, the method I used for X-Y Co-ordinates and Parametric EQ Bell manipulation is CCO, I made that from scratch. You'd probably want to mention Acrobat and Troggludite though, Exonerate, and MyCo as well; For I'd used some of their stuff (and so did the stock primitives); or sometimes at least as references.
But this Parametric EQ as a whole is CCBY. I decided to Re-add KG_Is_Back's Ruby FL Studio Style analyzer due to the fact that it is stalwart. I liked the hanning/nutulya analyzer by MV, Trogg, RL, Cyto but it drove My CPU to 99%. A shame cause I loved the style.
By the way I was going to try and make some of these glassy controls and make a Troggludite Super reverb Port. T-Verb. That'll be My next Fun project. I'd like to make a glassy reverb with it that has a smooth finish. Maybe I can achieve it. Assuming this; And assuming both products are successful I believe they'll bolster more sales for Flowstone and maybe even investors.
Ultimately if their was investors extra staff for development could be attained. But I think realistically (Unlike Steinberg frankly) and I understand that Ableton is only accepting VST2. And as I understand it; Other DAW's are following suit. Full VST3 compatibility is a long ways away. Nothing wrong with being an employee of a company that has a valid VST2 License agreement
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